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Project 64 controller settings not saving
Project 64 controller settings not saving












project 64 controller settings not saving

Players 2-4 are not pre-configured (or enabled)ĭepending on your keyboard layout, personal preferences, and what input devices you have available, you will probably want to change this (see below).Ĭhoose the N64 control that you wish to set (e.g.

project 64 controller settings not saving

you will be prompted for path and filename.Īfter installing Project64 you will find Player1 already given a basic keyboard control setup: Press to save the complete configuration for the current player to a file. Press to open a file browser to select and load a a complete controller profile for the current player, that you saved earlier, or copied from another location (see below). This enables the use of Rumble (Force Feedback) for games and Controllers that support this, but it also means that you will not be able to save a game that uses MemPaks until you change the setting back. If Rumble Pak is Selected, the plugin indicates to the application that there is a rumble pak present. You will not be able to save a game that uses MemPaks. If None is selected, the plugin indicates that there is no Controller or Rumble Pak present (an empty controller slot). If disabled, the game will not find a controller present on the relevant port and any settings for that player are ignored. If enabled, the plugin indicates to the core (which indicates to the game) that there is a controller present on the relevant port (players1-4 correspond to ports1-4) Recommended setting: enabled for each player you wish to participate

project 64 controller settings not saving

A device read optically (such as a genuine N64 controller, on a USB port adapter) is likely to be more accurate (so you can use a smaller deadzone) than a device read by potentiometer (such as most current low-cost PC gamepads).ĭeadzone only applies to analogue input devices! Leave it at default for digital devices.ĭefault setting: enabled on Player1, disabled on all other players The lower the deadzone, the potentially better your fine control, but the more likely you are to suffer from "ghost" movements and other input errors that arise from the less than perfectly accurate physical reading mechanism your device employs. This slider allows you to set the deadzone in 1% increments from 0 to 100.Ī sensible range would be from 5% (a good quality controller) to 25% (a poor quality) controller. Generally recommended setting: as low as is possible with your input device Generally recommended setting: whichever input device (gamepad etc.) you wish the current player to use! Each is identical, but the four players correspond to the four physical ports on an N64 system, so you usually must use Player1 for a single player game, Player1 and Player2 for a two player game and so on. The system supports four independant simultaneous sets of input, select the one you wish to configure by clicking the appropriate tab. This page covers configuration of the default Project64 input plugin.














Project 64 controller settings not saving